At a glance
- On the HUD
- Flop RSz·Turn RSz·River RSz
- Formula
average raise as a multiple of the bet faced (raise-to amount / bet)- Typical range
Not colored on the HUD: it has no typical range, because a good number depends on the game. See “Too low, about right, too high” below.
- Where it shows
- Badge: the raiser.
- Trust it after
- 12 chances. Below that the number is faded; reads need 12 chances and a number at least one standard error outside the typical range.
What it measures
Raise size tracks how big a player raises after the flop. Each full raise is measured as the total they raised to, divided by the bet they raised: a raise from 10 to 30 is 3.0x, a min-raise to 20 is 2.0x, a shove to 100 over a bet of 10 is 10.0x.
It covers every kind of postflop raise: raising a c-bet in position, check-raising, raising a donk bet and re-raising a raise. Bets don’t count; their size is in bet size, as a percent of the pot.
A multiple is not a pot fraction, and that trips players up. A 3x raise of a 33% bet puts in about 74% of the pot in front of the raiser (3 × 33 ÷ 133), while a 3x raise of a pot-sized bet puts in 150% (3 × 100 ÷ 200). The same multiple can be a modest raise or an overbet. Raise size tells you the habit; how often they raise is in raise and check-raise.
How it’s calculated
Every full raise a player makes on a street adds one sample: the total they raised to, divided by the bet (or raise) they were facing. Raise size is the average of those samples, kept per street.
- Full raises only. A short all-in that doesn’t reach a full raise isn’t counted. An all-in that is a full raise is, so shoves count.
- Re-raises count against the raise they faced. Raising a 30 raise to 75 is 2.5x, and a min re-raise can come out under 2.0x: after a bet of 10 and a raise to 30, the smallest re-raise is to 50, which is 1.67x.
- Check-raises count the same as any other raise.
- Kept as a single average for each street, with nothing narrower.
Example: Omar raises three times on the flop over a session: 4 to 12 (3.0x), 6 to 18 (3.0x) and a shove for 60 over a bet of 6 (10.0x). His flop raise size is (3 + 3 + 10) ÷ 3 = 5.3x. The shove dominates the average; without it he’s a steady 3x raiser. With only three samples the number shows faded, and mostly tells you he has shoved at least once.
Why it matters
Raise size sets the price on both sides. With 10 in the pot, raising a pot-sized bet of 10 to 30 risks 30 to win 20, so as a bluff it needs 60% folds (30 ÷ 50); the bettor then calls 20 more into 50, needing 28.6% equity (20 ÷ 70). Raise a 33% bet of 3.3 to 10 instead and the bluff needs only 42.9% folds (10 ÷ 23.3), while the bettor needs 22.3% equity to call (6.7 ÷ 30).
The sizing tells are strong because raises are rare and loaded. Big raises are polarized: the nuts, or a draw that wants to end the hand now. Small raises and min-raises are a mixed bag. In theory they go with wider ranges, but in many home games a min-raise on the turn or river is a very strong hand trying to get paid. The badge shows the raiser’s average next to the raise they just made, so you see when a player has stepped out of habit.
It also tells you what a raise will cost you when you bet. Against a player who raises to 4x or shoves, thin value bets and bluffs that can’t continue lose more when raised, which argues for smaller bets with those hands. Raise vs bet tells you how often that happens at each size.
Too low, about right, too high
The HUD shows raise size with no typical range and no color. These bands are our own: a min-raise is 2.0x, a raise to around three times the bet is the common middle, and anything well beyond 4x is usually a shove or a deliberately huge raise.
Small: under 2.5x
What it says
They raise small: min-raises and raises just above. In theory small raises fit wide, merged ranges and spots where the raiser wants to keep the pot manageable. In home games, small raises on the turn and river, min-raises especially, often mean a strong hand that wants a call. On the flop a small raise can also be a cheap bluff or a draw trying to see the turn. An average under 2.0x points to min re-raises in raising wars, which usually means strong hands on both sides.
How to exploit it
- Price your call. With 10 in the pot, a min-raise of a 10 bet to 20 asks you to call 10 more into 40, needing just 20% equity (10 ÷ 50); on the flop, call wide.
- Respect small river raises. Unless this player has shown a bluff, a river min-raise is rarely one: fold one pair.
- Call their small flop raises in position with draws: the price is good and their range is often wide.
- Bet your strong hands into them: a small raiser leaves you room to re-raise for value.
Standard: 2.5–4x
What it says
A normal raise, around three times the bet. Players here usually raise one size with value and bluffs alike, which is hard to read from the size alone. The useful information is how often they raise (raise vs bet, check-raise) and what they show down, not the multiple. Check each street separately: a 3x flop raise and a 3x river raise come from very different ranges.
How to exploit it
- Use the price. Against a 3x raise of a half-pot bet you need 25% equity to call: with 10 in the pot, bet 5, raise to 15, call 10 more into 30.
- Compare the raise in front of you with their average. A 3x player who suddenly makes it 5x or min-raises is out of pattern.
- Weigh the street. Flop raises around 3x are often semi-bluffs; turn and river raises at the same size are usually stronger.
- If they raise often, bet smaller with your bluffs so a raise costs you less.
Large: over 4x
What it says
Their raises are big, often shoves. On a short stack that’s natural: any raise is close to all-in. At normal depths it’s a player who wants to end the hand now, with strong made hands that fear draws or with draws that want fold equity. Big raises are polarized; their range has few medium hands. One shove can pull the average up a lot, so check how many raises sit behind it before deciding they always raise big.
How to exploit it
- Bet smaller with thin value and bluffs. Against a player who raises to 4x or shoves, a 33% bet loses less when raised than a 66% one.
- Do the call math. With 10 in the pot, you bet 6 and they shove to 60: you call 54 to win 76, needing 41.5% equity (54 ÷ 130). Strong draws and top pair can get there; weak draws can’t.
- Against a big raiser who has shown draws, call with top pair or better and strong draws; against one who only shows sets, fold one pair.
On the flop, turn and river
Flop: raise size
Flop raises are the most common postflop raises. Players raise c-bets with draws, two pair and sets, and the multiple often reflects the bet size: because players think in pot terms, a raise of a 33% c-bet tends to be a bigger multiple than a raise of a pot-sized bet. A flop average of 3.5x can be ordinary at a table that c-bets small.
Check-raises out of position tend to be bigger multiples than raises in position, since the raiser wants to charge draws and deny a cheap call. The HUD averages both together, so a player who check-raises a lot can show a higher flop number than one who mostly raises in position.
Flop exploit: against a player who min-raises the flop often, call in position with a wide range; you need only 20% equity against a min-raise of a pot-sized bet, and you see the turn with position.
Turn: raise size
Turn raises are rarer and stronger. With one card to come draws have less equity, so most turn raises are two pair, sets and better, with some draws that want fold equity. A 3x turn raise is a big share of most stacks, and few players make it without a hand they’re willing to get all-in with.
An average under 2.5x on the turn is a loud signal in many home games: min-raises of turn bets from passive players usually mean the nuts or close to it. A big average usually means shoves, so the number says as much about stack depth as about style.
Turn exploit: fold one-pair hands to a turn min-raise from a player who rarely raises; continue against a big turn raise only with hands that can call a river shove.
River: raise size
River raises are the rarest and most polarized. Nothing is left to draw to, so a river raise is the nuts or close to it, or a bluff, and in most home games bluff-raises on the river are uncommon. River raises are often shoves, so an average far above 4x here is usually just stack depth.
A river min-raise asks you to call a small amount into a big pot. With 30 in the pot, you bet 20 and get min-raised to 40: you call 20 more to win 90 (30 + 20 + 40), needing 18.2% equity (20 ÷ 110). The price is tempting, which is exactly why players min-raise their best hands.
River exploit: against a player whose river raises have only shown strong hands, fold everything but the top of your range whatever the size; a good price doesn’t help if they never bluff.
When it’s your own number
No read is printed about your raise size, but anyone looking at your badge after you raise sees your average. If you min-raise only the nuts, they’ll fold to it; if you raise big only with draws, they’ll call with top pair.
Use one or two raise sizes per spot for both value and semi-bluffs: around 3x on the flop, a turn size that leaves a sensible shove behind, and often all-in on the river. If your turn and river averages are under 2.5x and those raises are mostly the nuts, size them up or add bluffs; a cheap price only pays if worse hands call it.
Using it on the HUD
Raise size shows on the badge of the raiser, so when you face a raise or a check-raise you see that player’s average raise for the street next to the one they just made. It has no typical range and no color, it’s faded with fewer than 12 raises behind it, and there are no narrower versions, one average per street. All three streets are on the player database page.
Raises are rare, so this fills slowly, especially on the turn and river, and a single shove can move a short average by several x. Check how many raises sit behind the number in the tooltip before trusting it. Read it with raise and check-raise for how often they raise, and with fold to raise for how the bettors they raise respond.
Questions
What is a normal raise size after the flop?
Around three times the bet is a common default, with min-raises (2x) and shoves at the edges. The HUD gives raise size no typical range, because the right size depends on the bet you raise and the stacks. A multiple isn’t a pot fraction: 3x a third-pot bet is a modest raise, while 3x a pot-sized bet is an overbet.
What does a min-raise on the river mean?
In many home games, a very strong hand trying to get called. In theory a small raise can go with a wider range, but river min-raises are rarely bluffs. The price is tempting: with 30 in the pot, a min-raise of a 20 bet to 40 asks you to call 20 to win 90, needing 18.2% equity. Fold one pair unless the player has shown bluffs.
How is raise size calculated?
Raise size is the total the player raised to, divided by the bet or raise they faced, averaged over all their full raises on that street. Raising a 10 bet to 30 is 3.0x. Check-raises and re-raises count; short all-ins that aren’t full raises don’t. One shove can pull a small average up a lot.
Why is a player’s raise size so high?
Usually because some of their raises were all-in. A shove for 60 over a bet of 6 counts as 10.0x, so one shove among three raises can turn a 3x player into a 5.3x average. Short stacks raise all-in more often, which inflates the number too. Check how many raises sit behind it in the tooltip.