PokerNow HUD Advanced

River and showdown stat

Went to showdown (WTSD)

Went to showdown (WTSD) is the share of flops a player sees that they take all the way to showdown. The HUD’s typical range is 24–34%: higher means they rarely let a hand go, lower means they fold a lot before the end.

At a glance

On the HUD
WTSD
Formula
showdowns reached / hands where they saw the flop
Typical range

24–34%

24% 34%
Where it shows
Every open badge, labeled WTSD. Badge, river: players facing a bet.
Read hint
Above: Goes to showdown a lot: value-bet thin, stop bluffing. Below: Folds before showdown: bluff more.
Trust it after
12 chances. Below that the number is faded; reads need 12 chances and a number at least one standard error outside the typical range.

See it in the full table of 139 stats

What it measures

WTSD answers one question: once this player sees a flop, how often do they stay until the cards are turned over? It counts when they reach showdown, and it doesn’t when the hand ends some other way: they fold on the flop, turn or river, or everyone else folds to them.

That second way matters. WTSD isn’t a pure calling stat. A player can miss showdown by giving up or by betting until opponents give up, so a low WTSD belongs either to a weak player who folds too much or to an aggressive one who wins pots early. Their aggression factor and won when saw flop tell the two apart.

Don’t confuse it with won at showdown (W$SD), which is what happens once they get there, or with VPIP, which is about entering pots preflop. And because WTSD is counted per flop seen, not per hand, a loose player with a 30% WTSD reaches showdown far more often per hour than a tight player with the same number.

How it’s calculated

WTSD = showdowns reached ÷ flops seen.

  • A chance: every hand where they saw the flop. Hands they folded preflop, and hands that ended before the flop, don’t count either way.
  • It counts: when they reach showdown, meaning they were still in the hand, against at least one other player, when the cards were compared. Losing at showdown still counts as getting there.
  • All-ins count: a player all-in on the flop or turn reaches showdown without facing another bet, and so does a preflop all-in that runs out the board, since they saw the flop.

The HUD keeps one version of WTSD, with no splits by position, pot type or number of players.

Example: over two sessions Dana saw 60 flops and reached showdown 21 times: 21 ÷ 60 = 35%, just above the typical range, so the number turns gold. But three of those showdowns were preflop all-ins. Without them she’s at 18 ÷ 57 = 32%, inside the range. In a game with lots of preflop shoves, all-ins push WTSD up for the whole table, and so does a passive table that checks down a lot of rivers.

Why it matters

WTSD decides whether your bluffs work and how thin your value bets can be. Against a player who reaches showdown on 40% of their flops, a three-street bluff mostly gets called; against one at 20%, the same line often takes the pot. The more often they come along to the end, the weaker the hands that pay you off.

It reads best next to W$SD, which tells you what they bring to showdown:

PatternW$SD under 45%W$SD over 58%
WTSD over 34%Calling station: brings weak hands to showdown and loses with them. Value-bet thin, never bluff.Sticky but strong: calls down and usually has it, or opponents keep bluffing into them. Stop bluffing.
WTSD under 24%Folds a lot and loses when they don’t: their showdowns are often bluffs that got called. Check AF.Only shows down strong hands. Bluff more, and respect their river bets.

Then add AF. High WTSD with AF under 1.5 (and VPIP 26%+) is the HUD’s Station type: calls a lot, rarely raises, always shows up. High WTSD with high AF is a player who bets and gets called, so W$SD tells you whether those bets are value. Low WTSD with high AF wins pots before showdown; low WTSD with low AF is fit-or-fold.

Too low, about right, too high

Too low: under 24%

What it says

They give up before showdown a lot, and two very different players land here. The weak-tight one sees the flop, misses and folds to the first bet: look for a high fold to c-bet and a low AF. The aggressive one bets often enough that opponents fold first: high AF and a high won when saw flop. Either way they rarely call down with marginal hands, so the hands they do show down tend to be good, unless a low W$SD says their showdowns are called bluffs.

How to exploit it

Check which kind first.

  • Weak-tight (low AF): bluff more and keep barreling. C-bet most flops and fire the turn when they call: their flop calls are often hands that can’t take more pressure. Small sizes do the job: a 33% pot bet needs only 24.8% folds to profit as a pure bluff.
  • Weak-tight: don’t value-bet thin. When they call twice and check the river, they usually have something, so bet your strong hands and check back medium ones.
  • Aggressive (high AF): don’t bluff into their bets. Check medium hands to them, call down lighter and check-raise your strong hands.

About right: 24–34%

What it says

They fold some hands and call down others, roughly like the typical player at a PokerNow table. A mid-range WTSD alone says little; the information is in what sits next to it. W$SD shows what they bring to showdown, AF shows whether they get there by calling or by betting, and their street-by-street fold stats show where they let go.

How to exploit it

Look one level down for the leak. Many mid-WTSD players defend the flop wide and fold the turn, which shows up as a normal flop fold to c-bet and a high fold to the double barrel: that makes turn barrels your best bluff. If their W$SD is low, they still pay off thin value despite a normal WTSD. With nothing else to go on, play by the price: a 66% pot river bluff needs 39.8% folds. Their fold vs bet numbers by size show which size they fold to most.

Too high: over 34%

What it says

Once they see a flop, they want to see the end. Calling stations and loose-passive players land here: they call with any pair, any draw, sometimes ace-high. A low W$SD confirms it: they bring weak hands to showdown. A high W$SD points somewhere else: a tight player whose flops are strong, or a table that keeps bluffing into them.

How to exploit it

The HUD’s read says it: value-bet thin, stop bluffing.

  • Cut multi-street bluffs. C-bet for value and with good draws, and give up the turn with air.
  • Value-bet thinner for three streets: top pair with a weak kicker, second pair on a safe runout, an overpair on a wet board.
  • Size up with strong hands. If they call whatever the size, a 75% pot bet on each street builds a far bigger pot than 33%.
  • Respect their raises. A player who calls everything and suddenly raises usually has it, especially with an AF under 1.5.
  • Keep an eye on W$SD: if it’s high, they aren’t calling light, so value-bet only hands that beat a real range.

When it’s your own number

WTSD makes reads on your own badge too. Over 34%, observant opponents can value-bet you thin and stop bluffing you. Under 24%, they can bluff you more.

To tell whether yours is off, read it with your W$SD. High WTSD with low W$SD means you call down with hands that lose: fold more one-pair hands to big turn and river bets from passive players, whose bets are rarely bluffs. Low WTSD with high W$SD means you fold hands that would win: defend more against small bets and against aggressive players. Your river call wins is the tiebreaker: if it sits comfortably above the price you usually get, you have room to call more.

Using it on the HUD

WTSD is on every open badge, labeled WTSD. On the river it appears again on the badges of players facing a bet, next to river call wins. It turns gold over 34%, blue under 24%, and shows faded with fewer than 12 flops behind it. Hover or tap for the sample, such as “21 of 60 opportunities”.

There are no narrower versions. A read appears once it has 12 chances and sits a standard error outside the range: “Goes to showdown a lot: value-bet thin, stop bluffing.” or “Folds before showdown: bluff more.” It also feeds the Station player type.

Sample size: chances are flops seen. A player who sees a flop every third hand gives about 50 chances in 150 hands, good for ±6.5 points around 30%, and about 100 in 300 hands (±4.6). Read it with W$SD, AF and fold to c-bet.

Questions

What is a good WTSD in poker?

The HUD’s typical range of 24–34% is normal for PokerNow games. Tight players who see few flops with strong hands can sit near the top, while aggressive players who see many flops often sit lower. Over 34% usually means calling down too much; under 24% means folding too much, unless they win pots by betting.

What does WTSD mean in poker?

WTSD stands for went to showdown: the percentage of hands where a player saw the flop and then reached showdown. It’s counted per flop seen, not per hand dealt. A high number marks a player who calls down, a low one a player who folds or takes pots before the river is done.

What does a high WTSD and low W$SD mean?

It means a calling station. They reach showdown often and lose there often, which says they call down with hands that are behind. Value-bet them thinner and bigger, and stop bluffing. The opposite pattern, low WTSD with high W$SD, is a player who only shows down strong hands: bluff them more and respect their river bets.

How many hands do you need for WTSD to be reliable?

A few hundred. WTSD’s chances are flops seen, so a player who sees the flop in a third of their hands gives about 50 chances in 150 hands, where the error is still around ±6.5 points. By about 300 hands it’s around ±4.6, close enough to trust a number well outside 24–34%.